The devs you think would capitalize on this interest in order to drum up more sales and promote the game, but instead just seem happy being silent and letting the modders carry their game forward, again suggesting to me they have a lack of interest. If a similar looking game like Kerplerth has recently come out, and has attracted quite a lot of new players in the process, then it does seem to indicate players are still interested in this format of game. However for me as a player this saddens me, as they have a really great base game and so much more they can add. This game has been in development for over 4 years and they probably do want to move on and do new things, which I understand. I don't necessarily blame the devs for having a lack of interest. I certainly expect interest to drop after version 1.0 has been out a while, but not before. If I were buying Rimworld today as a new customer I'd be pretty disheartened joining the game's dedicated forum and seeing how little is going on. Tynan and the other devs may well be busy providing updates on reditt and twitter as they have done before, I don't know, but on the game's dedicated forum it is like a ghost town. Equally the changes/added content from version A17 to B18 were hardly ground breaking, and I think I read somewhere that the move to final version 1.0 would also not add content. The devs hardly announce anything on the forums or want to discuss new ideas. Even before the last announcement back in January that the game would be made 1.0 the developer (and player) activity on this forum has been waning. Why do I think dev interest Rimworld is dying? New mod content of course is continuing (and thank god it is), but I've been noticing less and less dev interest in the game for many months now. ![]() If it is were to be similar to Rimworld then all the better, Kerplerth at least has fresh new life in it and dev activity/interest. Why? This statement will undoubtedly ruffle feathers but I think developer interest in Rimworld is dying. However, even if it were similar I wouldn't mind. The artwork certainly is very similar to Rimworld, but after looking at the trailers and reading some early steam reviews it seems quite different on many things but the visual style. There's also a meta-progression system in place, which most other modern roguelikes have. And Don't Starve does have a story with an ending. I think that a roguelike not only has permadeath and procedural generation, but also a specific end that you're trying to achieve, rather than go on forever. I would argue that Don't Starve can be technically classified as a roguelike, though I do admit that it stretches the definition. ![]() There are a couple other tangential things to highlight, but this isn't a Rogue-like discussion thread, so I'll hold-off. Rimworld does not meet the criteria, as changes to the Rimworld don't affect any other Rim (same for Don't Starve: You're not going to find your camp on another continent). It's really hard to define, but it's a very specific genre. Sorry to be that guy but Don't Starve and Rimworld aren't Roguelikes. ![]() This games genre brought forth excellent games, like Spelunky, FTL, Hands of Fate, Darkest Dungeon, Rogue Legacy, Don't Starve, Rimworld (kinda), and many many more. Quote from: Call me Arty on April 25, 2018, 10:35:34 AM
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